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This totally revised Mathematics for Computer Graphics Applications edition includes valuable information on recent major organizational changes. This text instructs on the basic mathematical tools of computer graphics. These included but are not limited to vectors, matrices and transformations. This book also provides a strong, inclusive base of mathematics, computer science, physics, engineering, algebraic and computational geometry, geometric modeling, and CAD/CAM exploration. This is a highly diversified primary textbook quality product that can also act as a supplemental teaching resource, individual tutorial and key reference text. This includes brand new chapters on symmetry, limit and continuity, constructive solid geometry and the Bezier curve along with many new figures and exercises. This second edition includes an annotated suggested reading list with beneficial exercises and answers in each chapter. Mathematics for Computer Graphics Applications will offer a new solutions manual for instructors, while appealing to both academics and professionals.